Thursday, October 21, 2010

A lightweight MMO using web tech

I've been really head's down on Super Hero Squad Online. It has been getting really great reviews, and is very fun to play. Beta is coming up, and we are expecting to go live early next year.

So I thought I'd try to cut some time free to record my thoughts about its architecture. But not today. We are getting ready for an internal release tomorrow.

But here are some topics I'd like to pursue:
  • scaling across multiple data centers
  • horizontal DB scalability
  • an approach that avoids back end race conditions when handing off a client between front end boxes
  • big load testing

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