Bibliography

Online Games


  • Larry Mellon, Bill Dalton, Gordon Walton, Darrin West: "Large-scale Engineering for Online and Offline Games" Tutorial, Game Developers Conference (GDC), 2007.
  • Scaling Development: Challenges - Darrin West. Game Developers Conference (GDC), 2007.
  • Jesse Aronson, Larry Mellon, Darrin West: " Applying The Technology of Distributed Military Simulation Techniques to Internet Gaming." From the proceedings of the Game Developers Conference (GDC), Spring 1999.
  • Greg Kearney, Larry Mellon, Darrin West: " Scaling the Software Development Process: Lessons Learned from The Sims Online."Game Developers Conference (GDC), 2003.

Distributed Simulation

  • Larry Mellon, Darrin West: "Architectural Optimizations to ADS." From the proceedings of the Winter Simulation Conference, 1995.
  • John Cleary, Jim Hofmann, Larry Mellon, Jim Ramsey, Darrin West: "Infrastructure for rapid execution of strike-planning systems." From the proceedings of the 1995 Winter Simulation Conference.
  • David Itkin, Henry Ng, Jim Ramsey, Darrin West: " Event Distribution And State Sharing In The Thema Parallel Discrete Event Simulation Modeling Framework." From the proceedings of the Object Oriented Simulation Conference (OOS'98), San Diego, January 1998
  • John G. Cleary, Darrin West: "Wide Virtual Time With Application to Parallel Discrete Event Simulation and the HLA RTI." From the proceedings of the Summer Computer Simulation Conference, Reno, Nevada, July, 1998.

Time Warp and Parallel Simulation

  • R. Fujimoto, L. Lome, Darrin West: "A Parallel Discrete Event Simulation Standard for Modeling and Simulation." Simulation Interoperability Workshop (SIW) Newsletter.
  • Kiran Panesar, Darrin West: "Automatic Incremental State Saving." From the proceedings of the Conference on Parallel and Distributed Simulation, 1996.
  • Darrin West: "Optimising Time Warp." Master's Thesis, University of Calgary, 1988.