tag:blogger.com,1999:blog-1757856588756891210.post8584447723633500073..comments2023-02-23T05:24:13.336-08:00Comments on Online Game Techniques: Time Management and SynchronizationDarrin Westhttp://www.blogger.com/profile/08387670564219526228noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1757856588756891210.post-7843781758456502352014-08-03T11:38:05.076-07:002014-08-03T11:38:05.076-07:00good post..good post..dipuhttp://gameonlinez.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-1757856588756891210.post-12159670814368020972013-08-19T02:09:21.709-07:002013-08-19T02:09:21.709-07:00Excellent post and Nice tips.Excellent post and Nice tips.Free online gameshttp://www.gameseverytime.comnoreply@blogger.comtag:blogger.com,1999:blog-1757856588756891210.post-5445003800634446682013-03-14T05:08:23.844-07:002013-03-14T05:08:23.844-07:00Hi there, awesome site. I thought the topics you p...Hi there, awesome site. I thought the topics you posted on were very interesting. I tried to add your RSS to my feed reader and it a few. take a look at it, <br /><br />hopefully I can add you and follow.<br /><br /><a href="http://www.amitysoft.com/corporatetraining.html" rel="nofollow">Estimation Techniques Training</a>ganeshhttps://www.blogger.com/profile/00794621512104269802noreply@blogger.comtag:blogger.com,1999:blog-1757856588756891210.post-25870832961104935192013-02-09T12:17:33.498-08:002013-02-09T12:17:33.498-08:00Thanks for sharing these sources CharlesThanks for sharing these sources CharlesNorthbethttp://northsportsbook.com/noreply@blogger.comtag:blogger.com,1999:blog-1757856588756891210.post-72076198686985789992012-08-17T14:20:10.738-07:002012-08-17T14:20:10.738-07:00Here are a couple of additional resources talking ...Here are a couple of additional resources talking about distributed time synchronization, both for FPS titles:<br /><br />I Shot You First! - Gameplay Networking in Halo: Reach http://downloads.bungie.net/presentations/David_Aldridge_Programming_Gameplay_Networking_Halo_final_pub.pptx<br /><br />and Valve's classic articles/wiki pages about this topic:<br />https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization<br /><br />(There are a number of other informative articles in the Networking category on that wiki.)Charles Ellishttps://www.blogger.com/profile/10458469999363169925noreply@blogger.com